Destroy Any Website
A browser game turns an address into a destructible play space.
THE CASE FILES / 29 ENTRIES
Real projects, their unexpected rules and linked evidence. Inclusion is not an endorsement.
A browser game turns an address into a destructible play space.
A pen-pal app makes delivery time part of the conversation.
A public ranking makes payment the rule of the game.
One million simple controls became a shared global canvas.
A local bird detector makes an e-ink frame reflect nearby wildlife.
A single picture branches into a persistent world that visitors shape.
A content drop becomes cheaper for everyone as more fans join.
An online shop turns impossible product searches into playful concepts.
A numbered public mark is sold as an intentionally small digital monument.
A fixed grid made tiny pieces of webpage space individually purchasable.
A free color database sells the act of naming an unclaimed hex.
A map sells symbolic coordinate claims while disclaiming land ownership.
A race participant turned body placements into an auctioned media surface.
A browser music tool uses hand gestures as instrument controls.
Guillaume Slizewicz made a website that works for one visitor at a time.
One daily memory goes privately to one stranger at midnight.
A creator leaderboard resets every evening so yesterday's winner starts at zero.
Daily journaling is reduced to choosing one word.
Messages are placed in physical locations and disappear after reading.
Ishita Srivastava made a San Francisco coworking table explorable as a 3D game.
Strangers place sound-making pixels on one shared public canvas.
Tap keys to trigger moving shapes in a browser sound-and-animation instrument.
Draw a stroke and let symmetry turn it into flowing generative art.
Satisfy increasingly awkward password rules in a playful validation form.
Place notes on a grid and play the repeating musical pattern.
Pour colored digital grains and watch them accumulate into sand art.
Combine basic elements to discover a new item and its short explanation.
Stop the pointer and wait for a photo that points back at its position.
Move through an illustrated sequence that compares objects at growing scales.